Meta VR Glasses – 5K Infinite Display, XR2 Gen 3, Eye & Hand Tracking
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-₹50,000.00New

Meta VR Glasses – 5K Infinite Display, XR2 Gen 3, Eye & Hand Tracking

  • Immersive 5K Infinite Display: Experience highly detailed virtual and mixed-reality visuals with a high-resolution 5K display designed to deliver an expansive and immersive viewing experience.
  • XR2 Gen 3 Performance: Powered by the next-generation XR2 Gen 3 platform for responsive spatial computing, advanced graphics, smooth XR experiences, and demanding virtual-reality applications.
  • Advanced Eye Tracking: Integrated eye-tracking technology enables natural gaze-based interaction and supports more intuitive navigation across compatible VR and mixed-reality experiences.
  • Precise Hand Tracking: Interact naturally with supported apps, games, and virtual environments using advanced hand tracking without needing traditional controllers for every experience.
  • Mixed Reality Experiences: Seamlessly blend digital content with your physical surroundings for immersive entertainment, productivity, communication, creativity, and interactive applications.
  • Spatial Audio & Entertainment: Enjoy immersive sound designed to complement virtual environments, games, movies, social experiences, and other supported XR content.
  • Wireless Standalone Experience: Explore virtual and mixed reality without being continuously connected to a gaming PC, providing greater freedom of movement and convenient everyday use.

₹199,990.00 Tax included

₹169,483.05 Tax excluded

₹249,990.00 - ₹50,000.00

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Meta VR Glasses – Next-Generation Lightweight Virtual Reality

Meet Meta VR Glasses, Meta's next-generation approach to virtual reality. Designed to bring immersive VR into a dramatically lighter glasses-style form factor, Meta VR Glasses combine advanced displays, eye tracking, hand tracking and powerful external processing to create a new way to experience entertainment, gaming and productivity.

At approximately 100 grams, Meta VR Glasses move much of the computing hardware away from your face and into a connected compute puck. The result is a significantly lighter wearable designed for immersive experiences without the size and weight traditionally associated with standalone VR headsets.

Key Features

  • Next-Generation VR Glasses: Lightweight glasses-style virtual reality form factor
  • Approximately 100g: Designed to dramatically reduce on-face weight compared with traditional VR headsets
  • 5K Infinite Display: High-resolution immersive visual system
  • Snapdragon XR2 Gen 3: Next-generation XR processing platform
  • Built-In Eye Tracking: Your eyes become a primary method of targeting and interaction
  • Advanced Hand Tracking: Navigate and interact using natural hand gestures
  • Controller-Free by Default: Designed primarily around eye and hand interaction
  • Full-Colour Passthrough: View your surroundings while blending digital content with the physical world
  • External Compute Puck: Processing hardware is moved away from the glasses for a lighter wearable design
  • Meta Horizon OS: Runs on the same operating-system platform as Meta Quest
  • Quest Ecosystem Compatibility: Designed to run compatible applications from the Meta VR ecosystem
  • Optional Controller Support: Compatible controllers can be purchased separately for supported experiences

VR in a Glasses-Style Form Factor

Meta VR Glasses represent a major change from the conventional VR headset. Instead of concentrating the displays, computing hardware and other components entirely on your head, Meta separates key computing hardware into a connected external puck.

This architecture allows the glasses themselves to weigh approximately 100 grams, creating a substantially lighter wearable platform for virtual reality.

5K Infinite Display

Meta VR Glasses feature Meta's 5K Infinite Display, designed to provide detailed immersive visuals across entertainment, productivity, virtual environments and compatible games.

The physical display resolution is approximately 2412 × 2288 pixels per eye, providing a high-resolution visual foundation for the compact glasses-style VR system.

Immersive Field of View

Meta specifies a nominal straight-ahead field of view of approximately 70° horizontal × 66° vertical. Actual visible area can vary according to device fit, eye position and gaze direction.

Powered by Snapdragon XR2 Gen 3

Meta VR Glasses use the Snapdragon XR2 Gen 3 platform to power immersive applications and experiences. The computing architecture is designed specifically around the requirements of modern VR and mixed-reality experiences.

External Compute Puck

Rather than placing all major processing components inside the glasses, Meta VR Glasses connect to a dedicated compute puck. Moving computing hardware away from the face helps make the glasses significantly lighter while retaining the processing capabilities required for immersive VR.

The glasses and compute puck work together as a single VR system.

Control VR With Your Eyes

Built-in eye tracking is central to the Meta VR Glasses interaction system. Instead of relying primarily on handheld controllers, users can look toward supported interface elements to target them naturally.

This gaze-based interaction is designed to make navigating menus, selecting applications and interacting with virtual interfaces more intuitive.

Natural Hand & Pinch Controls

Your hands provide the second major part of the interaction system. After targeting something with your eyes, supported actions can be selected using natural hand and pinch gestures.

This combination of gaze targeting and hand gestures allows many compatible experiences to operate without conventional VR controllers.

Controller-Free by Default

Meta VR Glasses are designed primarily as a controller-free VR system. Eyes and hands serve as the primary inputs, reducing the need to pick up a controller simply to navigate menus, launch applications or interact with compatible experiences.

Compatible controllers can still be paired for applications and games that require or benefit from traditional physical controls. Controllers are available separately.

Full-Colour Passthrough

Meta VR Glasses support full-colour passthrough, allowing compatible applications to combine virtual content with a view of your physical surroundings.

Depth estimation can help digital objects interact more naturally with real-world surfaces and environments, expanding the possibilities for mixed-reality applications.

Entertainment on a Virtual Big Screen

Meta VR Glasses are designed to turn virtually any comfortable space into an immersive entertainment environment. Compatible movies, streaming experiences and media applications can appear on large virtual displays without requiring a physical television or monitor of the same size.

A Portable Virtual Workspace

The lightweight form factor can also be used for productivity. Compatible applications can create virtual panels and workspaces around the user, allowing digital information and applications to be positioned within an immersive environment.

The eye-and-hand interaction model allows users to look toward interface elements and interact with them using supported hand gestures.

Meta Quest Ecosystem

Meta VR Glasses run on the same Meta Horizon OS platform used by Meta Quest devices. This provides access to Meta's established VR software ecosystem while allowing developers to adapt existing Quest applications for the new glasses-style hardware.

Application compatibility may vary, particularly where an existing experience was designed specifically around physical VR controllers or other headset-specific hardware.

VR Gaming

Gaming remains an important part of Meta's VR ecosystem. Meta VR Glasses can support compatible immersive games, including experiences designed specifically around eye tracking and hand gestures.

For games that require conventional physical inputs, compatible controllers can be paired separately.

Designed for Entertainment & Productivity

Meta positions VR Glasses as a versatile platform capable of providing a virtual cinema, immersive viewing environment, digital workspace and gaming system through the same lightweight device.

The combination of high-resolution displays, natural interaction and Meta Horizon OS makes the glasses suitable for a broad range of immersive experiences.

Perfect For

  • Virtual Reality
  • Immersive Entertainment
  • VR Gaming
  • Movies & Virtual Cinema
  • Virtual Workspaces
  • Productivity Applications
  • Mixed Reality Experiences
  • Eye & Hand Tracking Experiences
  • Spatial Applications
  • Meta Horizon OS Users

Specifications

  • Product: Meta VR Glasses
  • Device Type: Virtual Reality Glasses
  • Display: 5K Infinite Display
  • Physical Display Resolution: Approximately 2412 × 2288 Pixels Per Eye
  • Processor: Snapdragon XR2 Gen 3
  • Operating System: Meta Horizon OS
  • Weight: Approximately 100g
  • Primary Input: Eye Tracking + Hand Tracking
  • Eye Tracking: Built-In
  • Hand Tracking: Supported
  • Primary Selection: Hand Pinch
  • Passthrough: Full-Colour
  • Environment Depth: Supported
  • Nominal Field of View: Approximately 70° Horizontal × 66° Vertical
  • Compute System: Tethered External Compute Puck
  • Controller-Free Operation: Supported
  • Optional Controllers: Supported, Sold Separately
  • Hardware AV1 Decode: Supported
  • Meta VR Ecosystem: Supported

In the Box

Final retail package contents have not yet been confirmed by Meta. Accessories and included components may vary when the product reaches retail availability.

Important Availability Information

Meta VR Glasses are an upcoming product and are not yet commercially shipping. Meta has announced that the hardware is expected to arrive in Spring 2027. Final consumer specifications, accessories, pricing, supported applications and regional availability may change before commercial release.

Why Choose Meta VR Glasses?

Meta VR Glasses are designed to bring high-end immersive experiences into a much lighter form factor. With an approximately 100g glasses design, 5K Infinite Display, Snapdragon XR2 Gen 3 processing, built-in eye tracking, natural hand interaction, full-colour passthrough and Meta Horizon OS compatibility, they represent Meta's next-generation approach to VR entertainment, gaming and productivity.

Frequently Asked Questions (FAQs)

1. What are Meta VR Glasses?

Meta VR Glasses are Meta's next-generation lightweight virtual reality device, combining immersive displays and tracking technology with an external compute puck to reduce the amount of hardware worn directly on the face.

2. Are Meta VR Glasses the same as Ray-Ban Meta smart glasses?

No. Meta VR Glasses are designed for immersive virtual reality, whereas Meta's smart-glasses products serve a different wearable category and use case.

3. How much do Meta VR Glasses weigh?

Meta states that the glasses weigh approximately 100 grams.

4. What processor powers Meta VR Glasses?

Meta lists the Snapdragon XR2 Gen 3 as the processing platform for Meta VR Glasses.

5. Do Meta VR Glasses have eye tracking?

Yes. Built-in eye tracking is a fundamental part of the interaction system, allowing users to target supported interface elements using their gaze.

6. Do I need controllers to use Meta VR Glasses?

No. The glasses are designed around eyes and hands as the primary inputs. Compatible controllers can be purchased separately for applications that require them.

7. Do Meta VR Glasses support mixed reality?

Yes. Full-colour passthrough and environment-depth capabilities allow compatible applications to blend virtual content with the user's physical surroundings.

8. Do Meta VR Glasses run Meta Quest applications?

They run Meta Horizon OS and share Meta's VR software ecosystem with Quest. Compatibility with individual applications may vary depending on their hardware and input requirements.

9. Are Meta VR Glasses standalone?

The system does not require a conventional gaming PC, but the glasses are connected to a dedicated compute puck that handles key processing functions.

10. When will Meta VR Glasses be available?

Meta has announced that the hardware is expected to begin shipping in Spring 2027. Final regional availability and retail details have not yet been confirmed.

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